摘要:开源 GameBoy 游戏开发工具 GB Studio 中文版是适用于您最喜爱的手持视频游戏系统的快速且易于使用的拖放式复古游戏创建器。对于玩过 NES 游戏或者 GBA、GBC、GB 类模拟器的游戏相信对这些游戏画面肯定不陌生。而 GB Studio 工具就是用来快速开发这类游戏的工具。目前 GB Studio 开源…
开源 GameBoy 游戏开发工具 GB Studio 中文版是适用于您最喜爱的手持视频游戏系统的快速且易于使用的拖放式复古游戏创建器。对于玩过 NES 游戏或者 GBA、GBC、GB 类模拟器的游戏相信对这些游戏画面肯定不陌生。而 GB Studio 工具就是用来快速开发这类游戏的工具。目前 GB Studio 开源并发布在 Github 社区上,您可以随时在页面中获取最新版本。
GB Studio 是一款轻量级游戏构建器应用程序,适用于任何想要创建复古游戏但没有编程或编码知识的人。
通过结合角色、场景和事件来创造游戏
该应用程序是可移植的,因此您无需在开始之前安装或自定义。事实上,这里的想法似乎避免了抑制你的创造力,所以要开始你的第一个游戏,你只需要提供一个名称并在模板之间进行选择或从头开始一个项目。
项目编辑器或游戏世界是您的工作区,此任务需要组合场景、精灵和指定触发器。正如您可能暗示的那样,您需要在这些元素之间建立连接,因为可以通过添加交互或构建脚本事件来定义触发器。
这些元素中的每一个都可以使用位于主窗口右侧的菜单进行自定义。您可以指定名称、类型、背景或添加事件、演员和额外场景。最终项目可以导出为 ROM(您可以在模拟器中运行)或 Web,以便您可以在浏览器中欣赏它们。在工作时,您可以点击播放按钮随时了解您的进度。
添加您最喜欢的资产和音乐
不幸的是,该程序没有专门的编辑器来帮助您创建资产,因此您需要使用其他第三方软件来制作它们。对于图形,您可以使用任何可以输出 PNG 的应用程序,对于精灵和更复杂的 UI 元素,您需要使用更高级的工具。
尽管您需要自带资产,但 GB Studio 是一个简单易用的实用程序,它提供了一个直观的框架来创建复古游戏。因此,如果您对街机时代玩过的游戏怀旧,或者想制作自己喜欢的复古游戏版本,那么您应该考虑尝试一下这个工具。
GB Studio 开源社区中的中文语言并不完善,大眼仔已经手动翻译并提交中文。不过 GB Studio 中的部分仍然有英文,需要作者添加字符串来完善语言。
GB Studio 许可证
MIT 许可证
官方主页
What’s new in GB Studio 4.0.0
Jun 19, 2024
Added:
Add ability to launch projectiles at a target actor @patrickmollohan @pau-tomas
Add angle selector input showing degrees for GBVM angle values @pau-tomas
Add support for atan2 function in math expressions @pau-tomas
Add magnitude field to camera shake event @patrickmollohan
Add checkbox to toggle if new animation should loop when using Set Actor Animation State event @pau-tomas
Add shortcut to search scenes when in world mode by pressing /
Add support from adding sound effects to a project by dragging files into project window (to match how this works for other asset types)
Add native support for Macs with Apple silicon without needing Rosetta
Add support for << and >> operators in math expressions @pau-tomas
Add script debugger pane to World view, when game is run while this is open allows inspecting currently running scripts, setting breakpoints and updating live variable values
Add ‘Color Only’ mode. Roughly doubles the amount of tiles available for backgrounds and sprites though game will no longer run on original GB (DMG) hardware
Add event “Replace Tile At Position” and “Replace Tile From Sequence” to update background tiles, calling “Replace Tile From Sequence” repeatedly will cycle through animation frames
Add new asset folder “Tilesets” for use in “Replace Tile” events
Add ability for plugins to define additional scene types by including defined types (e.g. “sceneTypes”: [{“key”: “RACING”, “label”: “Racing 2D”}]) in engine.json @pau-tomas
Add ability for Actor Move Relative, Actor Set Position Relative and If Actor At Position to use variables as coordinate inputs
Add ability for almost every script event input that supports variables to use advanced values, click the button to the left of the value input to select value types, and combine them with math operators
Add ability to use variables within Menu and Choice events @pau-tomas
Add stack preview mode to debugger
Add ability to set common tilesets between scenes, the common tiles will always be loaded in a consistent order between scenes sharing the same common tileset
Add ability to set Fade Speed as “Instant” when switching scenes, combine this with use of common tilesets in both scenes to enable seamless scene switching
Add ability to use variables, advanced values and expressions for coordinates in Change Scene event
Add ability to “Preview as Monochrome” when using mixed color mode by toggling button at bottom left of World view
Add ability to provide color PNGs for backgrounds and extract palettes automatically by either clicking “Auto Color” button in brush toolbar or using dropdown on Scene sidebar next to “Background Palettes” label
Add ability to override tile data for auto colored backgrounds by providing a matching *.mono.png in your assets/backgrounds folder containing a monochrome version of the background. When provided this file will be used for tiles data and the regular image will be used to extract the color palettes (useful for mixed color mode games when auto palettes isn’t creating tile data as you’d like automatically)
Add ability to edit waveforms in music editor using keyboard with ability to copy/paste @pau-tomas
Add ability to restore scene’s default palettes in “Set Background Palettes” (especially useful when using auto palettes)
Add ability to set filename when creating a new song in music editor
Add context menus when right clicking on list items, or on scenes/actors/triggers in world view, or tiles on sprite editor view allowing renaming/deleting
Add ability to multi select scenes by shift click + dragging on world view or shift clicking in scenes list. When multiple scenes are selected they can be moved at the same time
Add ability to multi select script events by shift clicking the event’s header. When multiple events are selected they can be moved, copied, grouped or deleted at the same time
Add ability for scenes, scripts, palettes and image/music assets to be organised into folders by naming them with path separators (/ or supported) e.g naming a scene ui/menu/Inventory will place it in a folder ui/menu
Generate game_globals.h at compile time allowing access to global variables from C code @pau-tomas
Add support for using random numbers in GBVM RPN instructions @untoxa
Add Set Camera Position event which can be used before scene fade in to instantly move camera to a new location
Add Script Lock and Script Unlock events allowing pausing other scripts and scene updates until the script is completed or unlocked
Add Build Options to “Settings” section with option to toggle if “Build Log” should be opened automatically on warnings
Add Show Navigator button to World toolbar if navigator is closed
Add ability to rename flags in Variable Flags Add/Clear/Set events @pau-tomas
Add ability for variables to be used for X/Y coordinates in replace tile events
Add Russian localisation. @Alexandr199514
Add support for isqrt and rnd functions in math expressions
Add support for printf style tokens in text. %D5$Variable in text will output variable value with 5 characters and leading zeros e.g. 00042, %c$Variable will output a character code based on variable value, %t$Variable will set text speed based on variable value, %f$Variable will change font based on variable value.
Add ability to change text cursor position in dialogue with “Set Cursor Position To” and “Move Cursor Position By” commands accessible by typing !Cursor
Changed:
Updated to latest GBVM
Updated code generation to reduce access to stack @pau-tomas
Update Variable Uses sidebar to include any uses within Scripts @pau-tomas
Improved organisation of “Add Event” menu by grouping related event types
Updated German localisation. @gonzoMD
Add Event Menu highlights matching text when searching
Updated to latest GBDK-2020
Dragging scenes now snaps to an 8px grid allowing easier alignment of scenes
Camera speed events updated to use pixels per frame values like actor movement, allowing more precise speed control and speeds faster than 1px per frame
Build information and warnings moved to “Build Log” section of Debugger
Updated Japanese localisation. @tomo666
Allow event plugins to require(“shared/lib/scriptValue/helpers”) to access script value helpers
Update sidebar layout to prioritise giving scripts full sidebar width
Update sidebar to preserve scroll position when switching between scenes/actors/triggers/scripts
Update music editor to display compressed version of channel mute/visibility controls when not enough room to display fully
Keep preference for using Piano Roll or Tracker view when switching between songs in music editor rather than switching to Piano Roll view
Button events renamed to be more consistent
“Add Event” search updated to also include events that match group name when searching e.g. Searching ‘Joypad’ will include all Button events
Darkened conditional event header colours in dark theme
Patron list in credits now fetches most up to date list of members from GitHub if an internet connection is available
Previous “Name in Credits” tier members on Patreon are now still shown even after their membership has finished (your support is still very much appreciated!)
Update GBVM script view in debugger to show human readable labels
Updated Spanish localisation. @doomer6699
Updated Polish localisation. @ReptiIe
Update script branch labels to include the condition logic if there is enough vertical space
Update script branch labels to stay on screen when scrolling through long scripts
Sprite editor updated to allow canvas min width of 8px with 8px width increments
When in collision tile drawing mode, actor sprite collision bounding boxes are now also visible
Sprite editor frames list now shows frame number
Improve layout of asset dropdowns when using folders
Dialogue event titles now show names of used variables in preview
Updated to GBDK version 4.3.0
When using “Color Only” mode, GB rom file extension changed to “.gbc”
Sprite editor frame numbers updated to start from frame “0” to match values used in “Set Animation Frame” event
Fixed:
Fix localisation for default names of scenes, actors and triggers, new entities no longer hard coded to use English names
Fix issue where clicking on a scene would sometimes not cause it to become selected
Fix issue where dragging World using middle mouse button and releasing button with cursor outside of window would cause scrolling to still be enabled
Fix issue where double clicking scene search input would cause window to become maximised on macOS
Fix issue where pasting a “Call Script” event could sometimes incorrectly say script has been modified if project hadn’t been saved and reloaded first
Fix issue where creating a new pattern in music editor would sometimes cause the other patterns in the song to play at a lower octave
Fix issue where variables in Dialogue and Math inputs could appear above script tabs
Fix calculation of last parallax layer height in editor input @pau-tomas
Fix compiler warning when using some unary operators in While loop @pau-tomas
Fix issue where fonts referenced from plugins were not always being included in compiled game
Fix issue where navigator split sizes would update every time a project was opened, causing unnecessary changes when project stored in version control system
Fix issue where some slower camera speeds weren’t actually slower
Fix issue where setting “Show Connections” to “None” would prevent Player start position from being visible/draggable
Fix issue where note lengths for wave instruments in .uge files were not being stored according to file specification. This may cause some .uge files created with older builds of GB Studio to not sound correct. If you need to fix any .uge files, you can use this migrator tool
Fix issue where navigator sidebar could sometimes not be wide enough to show Add and Search buttons in section headers
Fix issue where document wasn’t being flagged as modified until first change after migrating a project
Fix issue migrating “Engine Field Update” events
Fix issue where shift key no longer allowed line drawing for collisions and tile painting modes
Fix issue where using recursive scripts could cause UI to lock up while calculating scene sprite tile count and when building game.
Fix issue where custom scripts parameters were not always updating as parameters were updated
Fix issue where “If Variable Has Flag” was always false @pau-tomas
Fix issue where selecting effect column in music editor tracker would cause application to freeze @pau-tomas
Fix issue preventing documentation being accessed from splash window
Fix “Add Flags” event tooltips localisation.
Fix issue where some sidebar inputs would appear above script tabs when scrolled
Fix rumble support when using MBC5 cartridge @pau-tomas
Fix issue where empty project message would be positioned incorrectly if World view was scrolled or zoomed
Fix issue where World view minimum size wasn’t taking into account navigator sidebar or debugger pane causing unnecessary scroll bars
Fix issue where Math Expression editor would incorrectly show spellcheck errors in function names
Fix issue building game when Super GB Mode was enabled before setting Color Mode to “Color Only”
Fix issue where using a plugin for a newer version of GB Studio would give an error saying the plugin was for an older version
Fix title for “Call Script” events when no script has been selected
Fix issue where remapping ” or ‘n’ in font would prevent line breaks from working
Fix issue where dragging frames in sprite editor would swap frame positions rather than shift them
Fix issue where searching through menus would use very low contrast text colours when using Dark theme
Fix issue preventing palette names from being over 25 characters long
Fix issue where sceneTypes in engine.json for plugins could cause duplicate scene types to appear
Fix issue using using non-English named variables and text codes in dialogue.
Fix issue where long branch labels would cause gaps in script editor
Fix issue where right click context menu would appear when trying to right click to remove collisions. Context menu now only appears when using select tool
Fix issue where text focus could get stuck in Build Log or GBVM script preview in debugger, preventing copy/paste from working
Fix issue where restoring scene from stack after using camera move events would cause previous scene to load without being locked to player
Fix issue where calling scripts to change sprites for multiple actors in a scene would only reserve tile memory for the first actor
Fix issue where too many tiles were being reserved for sprite changes in “Color Only” mode causing sprite VRAM to overflow
Fix issue where fonts referenced from GBVM scripts weren’t being included in project
Correct gbvm VM_IF and VM_IF_CONST docs for param N
Fixed font alignment in asset dropdowns when using folders
Remove videos from New Project templates in splash screen as they cause Windows to crash
Removed:
Removed “Build & Run” section, all previous functionality is now available in “Build Log” section of Debugger
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